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GAME PROJECTS

Game Projects: Welcome
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CURRENT PROJECT: BOOKEND VR

Role: Co-Art Director, Lead Art Coordinator

Work: Created a certain art direction with assistance from Kevin Saez. Created a color palette for the game, and lead in directing a specific style. Created and took part in most assets of the game. Organized a workflow for a group of 9 artists, while teaching artists on software usage and general tips and assistance. Worked on the animations for the main character, and created environment/prop assets and textures.

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Bookend is a VR title in which the player reads through their favorite pop-up book while waiting for the world to end. They’ll interact with the book’s world and help the protagonist, the little witch Abigail, as she’s pursued by an angry mob trying to stop her mission that could either mean saving the world–or ending it.

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TRASH TOSS MOBILE GAME

Role: Art Lead

Work: Created the overall art direction of the piece and directed other artists on different tasks and color scheme.

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A mobile app dedicated to teaching how to sort waste & using gamification to encourage positive waste management behavior. Available on the Google Play Store.
Awards:

-Chancellor's Award 2017

-Dean's Award (Division of the Arts) 2017

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THIS IS YOUR LASER

Role: Art Lead

Work: Created the general art direction of the piece. Created animations, illustrations, and general assets. Taught junior artists how to use vector based and animation software.

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This is Your Laser is a two-player real-time strategy with puzzle game inspirations developed for PC. The game pits two players against each other to manipulate their laser into their opponent’s base. A polished and balanced competitive experience for both casual and core players.

Awards:
UCSC Sammy Awards 2017

    -1st Place Visual Art

    -2nd Place Design Innovation

    -1st Place Best Overall/Grand Prize

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TUCKER'S TEMPLE

Role: Art Lead

Work: Created general art direction along with fellow artists. Created many templates for other artists to use as well as a color scheme. Worked on several different assets such as characters, items and backgrounds.

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Tucker’s Temple is a mobile puzzle game where players control the map of a mysterious temple to help the Tucker kids find their lost father!
Available now for Mobile!

Awards:
Sammy Awards 2017:

   -3rd Place Best Overall

Game Projects: Services
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Game Projects: Services
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MONO POLY

Role: Designer, Artist

Work: Created the overall look and design of the board game. Assisted in the overall game design along with Aubrey Isaacman and Juan Morales.

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Mono/Poly is a board game that allows players to experience the complexities of different types of relationships. For the sake of keeping a feasible scope for the game, we decided to focus on closed monogamous and closed polyamorous relationships.

Joint Collaboration w/
Aubrey Isaacman
Juan Morales


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SPOKEIT

Role: Environment Artist

Work: Followed directions from lead game developer in order to create several different environment backgrounds.

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A game that help assist children with speech impairment learn how to correct their enunciation to lessen future troubles.

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OH GODDESS!

Role: Sole Creator

A game where it focuses on being memorable, rather than gathering more worshipers. 

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Description:
The Gods live for their people, gathering memories created with them. Receiving prayers from those who worship you keeps you alive. But life can be short, and those who
worship you can be lost at any moment ending your life. Clinging on life, and the desperate attempts to stay in the memories of others, you try to gather these memories. For even if you die as a God, you can still be remembered for what you’ve done when you were alive.

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Game Projects: Services
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THE DEVIL'S EIGHT

Role: Concept Artist

Work: Created many concept art based on the direction of the lead game developer and lead concept artist. Assisted in creating the 3D model for one of the bosses.

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The Devil's Eight is a fast paced boss rush where you must fight your way through the circles of hell. The Eight Overseers sealed away your powers, leaving you with only a shield to defend yourself. With your offensive options gone, you must master your opponent's movements, expose their weaknesses, and use your divine shield to reflect their strongest attacks back upon them. Fight your way through the eight electronic soundscapes that fuel the overseers of the inferno. Each world is driven by their own unique soundtrack, inspiring a fresh boss experience in this abstract psychedelic hell.

Awards:

Sammy Awards 2015

   - 1st Place Audio

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LAND A DOO

Role: Co-Art Lead, Lead Environment Artist

Work: Assisted in creating an overall art direction for the piece. Learn new software to achieve the desired look. Created environment assets for the game.

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Tired of always being the victim? Bored of super heroes? This is it - the once in a lifetime opportunity to stand up, fly free, and be a villain has come to you, or more accurately to your phone: Land A Doo. You will get to fully, truly, really experience the excitement of being a bird, who flies around the world to look for shiny cars to poop on. Fly high, poop more, have the world kneel under your pooping prowess, GO!

Available now for Mobile!

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CURRENT PROJECT: BOOKEND

Role: Art Director

Work: Created a certain art direction with assistance from Kevin Saez. Created a color palette for the game, and lead in directing a specific style. Created and took part in most assets of the game. Organized a workflow for a group of 9 artists, while teaching artists on software usage and general tips and assistance.

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A VR game where you play as a child who wants to read their favorite story "The Little Witch" The game explores change blindess within the 3D world while the player plays in a 2nd person perspective in the 2.5D world of the pop-up book.

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